This is an older version of the documentation.

Configure Print Parameters

Add a printer before configure your print parameters. See here on how to add a printer.

One printer can store multiple slicing configuration profiles. You can manage your profiles in the Slicing Profile Panel, where you can add, delete, import, export, and reset your profiles.

Double click a profile to open the slice profile configuration window.

Slice Configuration

Resin

Set your resin type, density, and cost here.

Print

Set your print parameters here.

NOTE

Not all printers support Resting Time waiting mode. Read the 📃full compatibility list here.

ParameterDescription
Layer HeightThickness of each layer printed
Bottom Layer CountNumber of layers at the beginning of the print. The Bottom Exposure Time applies to the first number of layers set by this parameter
Exposure TimeExposure time of normal print layers
Bottom Exposure TimeSet the exposure time of the bottom layers. increasing the exposure time of the bottom layers helps increase the bond strength between the printing model and the printing platform
Transition Layer CountThe number of transition layers between the print bottom layers and the normal print layers. when printing in transition layers, the exposure time will decrease with the increase of printing layers. Other printing settings in the transition layers are the same as normal layers.
Transition TypeSet the transition type of the exposure time for the transition layers
Waiting Mode During Printing Resting time:
  • Rest Time Before Lift: A time interval between light-off and the build plate starts to lift.
  • Rest Time After Lift: A time interval between the build plate lifts to the Lifting Distance and starts to retract.
  • Rest Time After Retract: A time interval between the build plete retracts to the lowest point and light-on.
Light off delay:
Light-off delay is the total time of build plate lifts up, wait, and retract.
  • Light-off Delay: Light-off delay for normal layers, Actual machine light-off time = maximum (total time of Z-axis up and down movement, configured light-off delay)
  • Bottom Light-off Delay: Light-off delay for bottom layers, Actual machine light-off time = maximum (total time of Z-axis up and down movement, configured light-off delay)
Bottom Lift DistanceThe distance of the printing platform moves away from the printing surface each time during bottom layers printing process.
Lifting DistanceThe distance of the printing platform moves away from the printing surface each time during normal layers printing process.
Bottom Retract DistanceThe distance of retract, leave it alone unless you have sufficient reason during bottom layers printing process.
Retract DistanceThe distance of retract, leave it alone unless you have sufficient reason during normal layers printing process.
Bottom Lift SpeedThe speed of the printing platform moves away from the printing surface each time during bottom layers printing process.
Lifting SpeedThe speed of the printing platform moves away from the printing surface each time during normal layers printing process.
Bottom Retract SpeedThe speed of the printing platform moves to the printing surface each time during bottom layers printing process.
Retract SpeedThe speed of the printing platform moves to the printing surface each time during normal layers printing process.

1 TSMC

NOTE

Not all printers support TSMC. Read the 📃full compatibility list here.

In order to shorten the printing time and ensure a higher printing success rate, CHITUBOX divides the original constant speed into two speed segments, a.k.a TSMC (Two-Stage Motion Control). When the printing platform is moving away from the printing face, it is allowed to move at a faster speed.

Traditionally, there are only 2 sub-stages for a single motion cycle. With TSMC was introduced, we now have 4 sub-stages for a single motion cycle:

Legacy Motion Control
Two-Stage Motion Control

With the difference between normal layers and bottom layers, there are 8 pairs of parameters, as highlighted in the table below:

WARNING

Data in the table is for demonstration purposes only. Please adjust the settings as per your needs.

Sub-stageRelevant Parameters
Bottom layers slow lift
Bottom layers fast lift
Bottom layers fast retract
Bottom layers slow retract
Normal layers slow lift
Normal layers fast lift
Normal layers fast retract
Normal layers slow retract
WARNING

Please note that each Distance has its corresponding Speed. For example, Bottom Lift Distance corresponds to Bottom Lift Speed, The speed for a non-zero Distance with cannot be 0, vice versa.

NOTE

If you hope to stay in Legacy Motion Control, you can keep the second column all-zero, which will remove B1 and B2.

You may find that the motion control doesn't work as per the parameter you set sometimes. This be caused by the limitation of the maximum speed in the printer's factory preset. Please contact the printer's manufacturer for details.

2 Waiting Mode During Printing

2.1 Resting Time

In order to simplify the calculation of Light Off Delay, CHITUBOX launched a new Waiting Mode During Printing, Resting Time, with which you simply need to fill in Rest Time Before Lift, Rest Time After Lift, Rest Time After Retract without tedious calculations.

2.2 Light Off Delay
2.2.1 What is Light-off Delay?

Light-off delay is the total time of build plate lifts up, wait, and retract during resin 3D printing of one layer.

It's vital to leave the resin sufficient time to be stabilized before the printer starts printing the next layer. Usually the longer time you set for the light-off delay, the better, sharper, and higher-resolution printing results you got. However setting a prolonged light-off delay also means the entire print process would be unnecessarily long.

The time for lift up and retract depends on the distance of lift up, while wait does not have dependencies. We recommended a 2~3 seconds wait for general print purposes.

2.2.2 Light-off Delay Calculation in CHITUBOX

To calculate the light-off delay, you will need to know lifting distance, lifting speed, and retract speed first. Adding additional 2~3 seconds of wait time to the total time for lifting and retracting gives you the light-off delay.

Light-off delay = Time for lifting + Time for retracting + Wait time

Here is an example:

Here the Lifting Distance is 7mm, Lifting Speed is 70mm/min (1.167mm/sec), So the lifting time TLT_L is:

TL=71.167=5.998 secondsT_L = \frac{7}{1.167} = 5.998\ \text{seconds}

Similarly, the Retract Speed is 210mm/min (3.5mm/sec), the retracting time TRT_R is:

TR=73.5=2  secondsT_R = \frac{7}{3.5} = 2\ \text{ seconds}

If we want a minimum wait time longer than 2s, the light-off delay TLODT_{LOD} should:

TLOD5.998+2+210  secondsT_{LOD} \geq 5.998 + 2 + 2 \approx 10\ \text{ seconds}

Inputing a number less than TL+TRT_L + T_R for Light-off Delay will not work.

2.2.3 Light-off Delay Calculator

Modify editable fields to get Light-off Delay.

Settings
Default
Profile
Machine
Resin
Print
Gcode
Advanced
Layer Height:
mm
Bottom Lift Distance:
+
mm
Bottom Layer Count:
Lifting Distance:
+
mm
Exposure Time:
s
Bottom Restract Distance:
+
mm
Bottom Exposure Time:
s
Retract Distance:
+
mm
Transition Layer Count:
Bottom Lift Speed:
&
mm/min
Transition Type:
Lifting Speed:
&
mm/min
Waiting Mode During Printing:
Bottom Restract Speed:
&
mm/min
Light-off Delay:
s
Restract Speed:
&
mm/min
Bottom Light-off Delay:
mm
Expected wait time:
s

Buffer

Gcode

WARNING

Don't edit anything here if you don't know what you're doing.

NOTE

Only .zip and its derived formats (ex. .cws) support Gcode editing.

Advanced Settings

1. Bottom Light PWM

Light PWM for bottom layers, from 0 to 255 , controls the power of the UV light source for bottom layers.

Click here to learn more information about PWM.

2. Light PWM

Light PWM for normal layers, from 0 to 255 , controls the power of the UV light source.

3. Image Gray

Image gray levels, similar to Light PWM, controls the light transmittance of the LCD screen instead of controlling the power of the UV light source.

4. Anti-aliasing

Anti-aliasting softens the triangular sawtooth of image edge to achieve smoother surface effect. The continuity of edge exposure and the intensity of light transmission can be adjusted by adding or deleting pixel units with certain gray levels between adjacent triangular serrations to achieve smoother edge areas.

Open 📺this video and 📃this article to learn more about Anti-aliasing, Grayscale, and Image Blur.

5. Shrinkage Compensation

Shrinkage compensation of the model in X, Y, and Z directions. The percentage represents the size compared to the original size. The default value is 100%.

The model body is larger with a larger percentage value.

The model body is smaller with a smaller percentage value.

6. Tolerance Compensation

Inner and outer diameter compensation of normal printing layers

When a is larger, the inner diameter is shorter, and the model body is larger.

When a is smaller, the inner diameter is longer, and the model body is smaller.

When b is larger, the outer diameter is longer, and the model body is larger. When b is smaller, the outer diameter is shorter, and the model body is smaller.

Parity Compensation : Shrink designated value, effect on even layers only. This will expand the layer if a negative value was specified.

Open 📺this video and 📃this article to learn more about Tolerance Compensation.

7. Bottom Tolerance Compensation

Inner and outer diameter compensation of bottom printing layers

When a is larger, the inner diameter is shorter, and the model body is larger.

When a is smaller, the inner diameter is longer, and the model body is smaller.

When b is larger, the outer diameter is longer, and the model body is larger.

When b is smaller, the outer diameter is shorter, and the model body is smaller.

NOTE

When the bottom layer tolerance compensation is disabled, the normal layer tolerance compensation will be effective for the whole model.

8. Print Time Compensation

Some high-resolution printers can have extra delays when loading data and will lead to inaccurate printing time estimation. You can set up a time compensation to improve the issue.

9. Mask

Mask is designed to solve a common light source issue of uneven light strength at different spots of the screen. The issue is usually caused by improper light sources. The purpose of the mask is to provide a correction layer on the screen by adjusting the transmittance on different areas of the screen respectively, making the uneven light homogeneous.

Mask File : You can select an existing image by clicking ... icon or create a new one using CHITUBOX's built-in mask generator by clicking the gear icon.

Gray scale unit : click here to learn more about gray scale unit.

9.1 Mask Generator
9.1.1 Hub-and-Spoke

Hub-and-Spoke generate a ripple-like pattern. The number of circles is set by Number of equal parts. Radius of circles are arithmetic sequence with a delta set by Equal radius.

The range of Gray Parameter is from 0 (black) to 255 (white).

For example, if Number of equal parts is set to 5, Equal radius is set to 3mm, the radius of the ripple will be

5×3=15mm5 \times 3 = 15 \text{mm}

Here is a comparison for different Equal radius:

Number of equal parts set to 5, Equal radius set to 1mm
Number of equal parts set to 5, Equal radius set to 1mm
9.1.2 Matrix Mode

Matrix Mode generates a matrix-like pattern. Rows and columns are set by m and n respectively. The range of Gray Parameter is from 0 (black) to 255 (white). For example, here is a 2 ×\times 3 matrix with different grayscales.

9.2 Gray scale unit

Gray scale unit is used to average the grey value of specified number of pixels in X-axis direction, and apply averaged grayscale to pixels in corresponding position of the original image.

Example:

Let's say the size of the build plate is 80mm ×\times 120mm, the resolution of the screen is 800px ×\times 1200px.

This is the mask picture, also with resolution of 800px ×\times 1200px. All squares in the picture have the size of 50px ×\times 50px.

If the Gray scale unit was set to 51px, the processed image will be like this:

The greyscale increases from left to right as a result of averaging out every 51 pixels. Take the first row as an example: The first 51 pixels include 50 black pixels and 1 white pixel. The resulting average value is a tint lighter than pure black, barely noticeable to the naked eyes. The second group of 51 pixels contains 49 white pixels and 2 black pixels, averaging out to a color slightly darker than white. The third group of 51 pixels will be masked to the average greyscale of 48 dark pixels and 3 white pixels and so on, until we reach the remaining 35 odd pixels.

80051=15\frac{800}{51} = 15, remainder 35

This remaining pixels' grey sclae will be the average of 35 pixels of the same shade. Therefore, the resulting grayscale doesn't change.

Printer

ParameterDescription
NameThe name of current printer
ResolutionX: Number of pixels in X-axis direction
Y: Number of pixels in Y-axis direction
Lock Ratiothe ratio of the size and resolution of the X and Y axes is equal
SizeMaximum print size in X-axis direction
Maximum print size in Y-axis direction
Maximum print size in Z-axis direction
Build Area OffsetSet plot area boundary lines
Machine TypeMachine type description
MirrorMirror mode selection
Display CorrectionDesigned for DLP printers, corrects the deformation of projected image caused by position deviation of the projector during installation
NOTE

Learn more about Mirror 📃here.

Build Area Offset is designed for the case when there are bad points in the edge area of your printer's curing screen, or when parts of the edge are non-working areas. Build Area Offset is used to avoid those areas.